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Sundering of Harkom Mundi

  • Game Knight Leagues 38 Adelaide Street North London, ON, N5Z 1X7 Canada (map)

Intro

Harkom Mundi (Planet M-852f) was a relatively minor manufactorum world in the Charadon Sector of the Eastern Fringe. The planet gained strategic importance during the great crusade due to its proximity to a stable Mandeville Point, becoming a key staging ground for expeditionary forces.

Due to this, at the outbreak of the Horus Heresy both Loyalists and Traitors forces were present and tried to ensure capture of this key planet. Combat was ongoing on Harkom Mundi and the surrounding space when Erebus and the Word Bearer’s completed their ritual at Calth, creating the Ruinstorm. The Ruinstorm ripped through and shattered Harkom Mundi and caused the twin minor stars in the system to go super nova. Take control of your force as you try and flee the dying system before it is too late. Survival is key as you try to escape the Sundering of Harkom Mundi.

Forest City Heresy is proud to present the Sundering of Harkom Mundi, a free narrative attrition 1-day event.

Format

The attrition format is a decreasing point level between rounds with no allegiances being honoured (as such Allied detachments are not allowed). The round breakdown is as follows:

  • Round 1 – 1v1 @ 3,000 Points, Standard.

  • Round 2 – 1v1 @ 2,500 Points, Standard.

  • Round 3 – 1v1 @ 1,500 Points, Zone Mortalis.

Fee: Free!

List Restrictions

  • Single standard Force Organization chart.

  • No allied detachments allowed.

  • You must keep the same warlord for all 3 rounds.

  • You must keep the same rite of war for all 3 rounds.

  • 1 dreadnought type per 1,000 point limit.

  • No named characters (this includes exodus).

Schedule

  • 1PM – 1:30PM: Player arrival, announcement and player setup.

  • 1:30PM-4:00PM: Round 1

  • 4:00PM – 4:15PM: Break

  • 4:15PM – 6:45PM: Round 2

  • 6:45PM – 7:00PM: Break

  • 7:00PM – 9:30PM: Round 3

(subject to change)

Event Registration

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