Upcoming events

Final Hour: Icarus - Day 1
Aug
30

Final Hour: Icarus - Day 1

ALL TICKETS HAVE BEEN SOLD

To join the waitlist, please register below

Intro

The galaxy trembles beneath the weight of Horus’s rebellion, but in the shadows of the traitor legions, one Primarch stands filled with a quiet but growing disgust. Lorgar Aurelian, the devoted son of Chaos and Primarch of the Word Bearers, watches with increasing contempt as the Warmaster, Horus, manipulates the forces of the Dark Gods for his own ambitions—lacking the true reverence that Lorgar holds sacred. To Horus, the Chaos Gods are but tools in his drive for dominance. To Lorgar, they are divine beings, the true forces that shape the universe, worthy of absolute devotion and worship.

Where Horus seeks to wield the Chaos Gods for personal power, Lorgar’s faith runs deeper. His devotion is the cornerstone of his existence, the very purpose of his being. He sees the Warmaster’s failure to fully embrace the powers of Chaos as a weakness, a heresy that undermines the very cause they fight for. Lorgar cannot tolerate this any longer. Horus’s ambition is dangerous, yes, but more so is his lack of true reverence for the Dark Gods. It is an offense Lorgar cannot overlook.

Thus, Lorgar begins to plot a betrayal far more insidious than a direct assault on Horus. The time has come to prepare for a war fought not with strength alone, but with unyielding faith, precision, and ambition.

To carry out this dark plan, Lorgar turns to a figure who has long walked the treacherous line between science and heresy—Apothecary Fabius Bile, the twisted and brilliant mind of the Emperor's Children. Bile, known for his work in the forbidden sciences and genetic manipulation, has already gone to great lengths to perfect his creations, though his methods are widely feared across the traitor legions. He is a master of gene-shaping and the dark arts of cloning, someone who can bend biology to his will, regardless of the cost.

Lorgar, recognizing Bile’s expertise, reaches out with an offer of power and favor from the Chaos Gods. In exchange for his loyalty, Bile is tasked with something far greater than his previous works: to create a new breed of soldiers—soldiers not like the Astartes, but even more refined, stronger, more devoted. These new warriors will serve as a personal, elite force for Lorgar, loyal only to him and his vision of Chaos’s true dominion. Bile begins his work at his secret lab at Virox Prime, located within the Halo Stars.

Lorgar’s plan is set into motion, and though Horus remains unaware of the treachery unfolding in the shadows, it is only a matter of time before the Warmaster will face the consequences of his pride. For Lorgar, the moment of his betrayal will not be one of brute force, but of divine precision—a dark faith risen to challenge Horus’s empty ambitions.

The galaxy will burn in the fires of Chaos, not because of Horus's thirst for power, but because Lorgar’s devotion is now an unstoppable force, and the true servants of the Dark Gods are ready to take their place at the head of the universe.

Great Lakes Wargaming is proud to present the 2-Day Horus Heresy Narrative Event - Final Hour: Icarus!

Team Structure

Choose who’s cause your force will back! There will be 4 main teams: 2x traitor teams and 2x loyalist teams with the following high level differentiation:

  • One traitor team loyal to Lorgar

  • One traitor team loyal to Horus

  • One loyalist team who thinks the lab should be captured and used to further the loyalist war effort

  • One loyalist team who thinks the taint of chaos is too strong and thinks the lab should be destroyed.

Day 1 will see the loyalists sieging the secret lab on Virox Prime. It's not a question of if the loyalists will breach the inner sanctum - but when. Can the Traitors buy enough time to reinforce and dig in below the planet’s surface?

Format

Standard 1v1 play as set out in the Age of Darkness rules. The round breakdown is as follows:

  • Round 1 – 1v1 @ 3,000 Points, Standard.

  • Round 2 – 1v1 @ 3,000 Points, Standard.

  • Round 3 – 1v1 @ 3,000 Points, Standard.

List Building Rules & Restrictions

  • Named / Unique characters are permitted

  • Lords of War are permitted with standard 25% restriction

  • An army may include no more than 3 models of the Dreadnought, Armiger, Moirax or Thanatar type.

  • We will be playing missions with progressive scoring, Line units will be essential!

  • There will be a selection of impactful secondary missions for this event. Building a flexible, dynamic list would be a good idea!

  • This is a friendly, non competitive tournament. Please bring lists catered towards fun and theming rather than simply to win!

  • Painting Requirements: We require armies to be fully painted and based for this event.

Schedule

  • Check In: 12:00 PM - 12:30 PM

  • Opening Announcements + Round 1 Pairings: 12:30 PM - 12:45 PM

  • Round 1: 12:45 PM - 3:45 PM

  • Round 2 Pairings: 3:45 PM - 4:00 PM

  • Round 2: 4:00 PM - 7:00 PM

  • Parade + Dinner Break + Prizes: 7:00 PM - 8:15 PM

  • Round 3 Pairings: 8:15 PM - 8:30 PM

  • Round 3: 8:30 PM - 11:30 PM

  • Hang-Out/Open Play: 11:30 PM - 1:00 AM

(subject to change)

Single Day Ticket is $30 per player

List Submission Due by August 16th

Link to Player Pack

Event Waitlist Signup

View Event →
Final Hour: Icarus - Day 2
Aug
31

Final Hour: Icarus - Day 2

ALL TICKETS HAVE BEEN SOLD

To join the waitlist, please register below

Intro

The galaxy trembles beneath the weight of Horus’s rebellion, but in the shadows of the traitor legions, one Primarch stands filled with a quiet but growing disgust. Lorgar Aurelian, the devoted son of Chaos and Primarch of the Word Bearers, watches with increasing contempt as the Warmaster, Horus, manipulates the forces of the Dark Gods for his own ambitions—lacking the true reverence that Lorgar holds sacred. To Horus, the Chaos Gods are but tools in his drive for dominance. To Lorgar, they are divine beings, the true forces that shape the universe, worthy of absolute devotion and worship.

Where Horus seeks to wield the Chaos Gods for personal power, Lorgar’s faith runs deeper. His devotion is the cornerstone of his existence, the very purpose of his being. He sees the Warmaster’s failure to fully embrace the powers of Chaos as a weakness, a heresy that undermines the very cause they fight for. Lorgar cannot tolerate this any longer. Horus’s ambition is dangerous, yes, but more so is his lack of true reverence for the Dark Gods. It is an offense Lorgar cannot overlook.

Thus, Lorgar begins to plot a betrayal far more insidious than a direct assault on Horus. The time has come to prepare for a war fought not with strength alone, but with unyielding faith, precision, and ambition.

To carry out this dark plan, Lorgar turns to a figure who has long walked the treacherous line between science and heresy—Apothecary Fabius Bile, the twisted and brilliant mind of the Emperor's Children. Bile, known for his work in the forbidden sciences and genetic manipulation, has already gone to great lengths to perfect his creations, though his methods are widely feared across the traitor legions. He is a master of gene-shaping and the dark arts of cloning, someone who can bend biology to his will, regardless of the cost.

Lorgar, recognizing Bile’s expertise, reaches out with an offer of power and favor from the Chaos Gods. In exchange for his loyalty, Bile is tasked with something far greater than his previous works: to create a new breed of soldiers—soldiers not like the Astartes, but even more refined, stronger, more devoted. These new warriors will serve as a personal, elite force for Lorgar, loyal only to him and his vision of Chaos’s true dominion. Bile begins his work at his secret lab at Virox Prime, located within the Halo Stars.

Lorgar’s plan is set into motion, and though Horus remains unaware of the treachery unfolding in the shadows, it is only a matter of time before the Warmaster will face the consequences of his pride. For Lorgar, the moment of his betrayal will not be one of brute force, but of divine precision—a dark faith risen to challenge Horus’s empty ambitions.

The galaxy will burn in the fires of Chaos, not because of Horus's thirst for power, but because Lorgar’s devotion is now an unstoppable force, and the true servants of the Dark Gods are ready to take their place at the head of the universe.

Great Lakes Wargaming is proud to present the 2-Day Horus Heresy Narrative Event - Final Hour: Icarus!

Team Structure

Choose who’s cause your force will back! There will be 4 main teams: 2x traitor teams and 2x loyalist teams with the following high level differentiation:

  • One traitor team loyal to Lorgar

  • One traitor team loyal to Horus

  • One loyalist team who thinks the lab should be captured and used to further the loyalist war effort

  • One loyalist team who thinks the taint of chaos is too strong and thinks the lab should be destroyed.

Will the strenuous loyalties of all sides hold once they reach Day 2 and delve beneath the twisted earth of Virox Prime? Brother fights Brother - and horrible betrayal and death can be so easily hidden deep within the earth...

Format

Zone Mortalis 1v1 play as set out in the Age of Darkness rules. The round breakdown is as follows:

  • Round 1 – 1v1 @ 1,500 Points, Zone Mortalis.

  • Round 2 – 1v1 @ 1,500 Points, Zone Mortalis.

  • Round 3 – 1v1 @ 1,500 Points, Zone Mortalis.

List Building Rules & Restrictions

  • Named / Unique characters are not permitted

  • Models of the Dreadnought, or Thanatar type are not permitted.

  • We will be playing missions with progressive scoring, Line units will be essential!

  • There will be a selection of impactful secondary missions for this event. Building a flexible, dynamic list would be a good idea!

  • This is a friendly, non competitive tournament. Please bring lists catered towards fun and theming rather than simply to win!

  • Painting Requirements: We require armies to be fully painted and based for this event.

Schedule

  • Check In: 12:00 PM - 12:30 PM

  • Opening Announcements + Round 1 Pairings: 12:30 PM - 12:45 PM

  • Round 1: 12:45 PM - 3:15 PM

  • Round 2 Pairings: 3:15 PM - 3:30 PM

  • Round 2: 3:30 PM - 6:00 PM

  • Parade + Dinner Break + Prizes: 6:00 PM - 7:15 PM

  • Round 3 Pairings: 7:15 PM - 7:30 PM

  • Round 3: 7:30 PM - 10:00 PM

(subject to change)

Single Day Ticket is $30 per player

List Submission Due by August 16th

Link to Player Pack

Event Registration

View Event →

The Hidden Knife
Mar
22

The Hidden Knife

Intro

Horus’ march to Terra continues onward however as Horus gives more and more of himself to Chaos, some forces have started their plans to unseat Horus as Warmaster. The Sacrrius Rift has become a pawn in this game and the fate of the shattered loyalist forces attempting to re-group there leaves more questions than answers.

Format

The Hidden Knife is a mixed format event with no allegiances being honoured (as such Allied detachments are not allowed). The mixed format is a changing format and point value between rounds. The round breakdown is as follows:

  • Round 1 – 1v1 @ 3,000 Points, Standard.

  • Round 2 – 1v1 @ 3,000 Points, Standard.

  • Round 3 – 1v1 @ 1,500 Points, Zone Mortalis.

Fee: $30 per player

List Restrictions

  • Single standard Force Organization chart.

  • No allied detachments allowed.

  • You must keep the same warlord for all 3 rounds.

  • You must keep the same rite of war for all 3 rounds.

  • 1 dreadnought type per 1,000 point limit.

Schedule

  • 1PM – 1:30PM: Player arrival, announcement and player setup.

  • 1:30PM-4:00PM: Round 1

  • 4:00PM – 4:15PM: Break

  • 4:15PM – 6:45PM: Round 2

  • 6:45PM – 7:00PM: Break

  • 7:00PM – 9:30PM: Round 3

(subject to change)

Event Registration

View Event →
Horus Heresy Doubles Event
Feb
15

Horus Heresy Doubles Event

Link to Event Page on Game Chamber’s site

Welcome to another HH Skrimish day at The Game Chamber, please see below notes for the event.

- Event will start at 10:00am with Opposing Pairings posted at 10:30am.

- Points total for this event will be 1500pts per doubles partner.This means that the total list will be a Maximum of 3k points. All units must fit wihtin a detachment, and this event will not allow access to the Fury of the Ancients Rite of War. Tickets cover both players Entry

- This will be a 3 round doubles event, teams will follow the standard allies chart but with one exception: All units in your partners army will count as Battle Brothers, but must both come from the Same Allegience. (Traitors with Traitors)

- Rounds will be broken down as follows:
First round - 10:30
Lunch - 1:00
Second Round - 1:30

Third Round - 4:00
Awards and Prizing - 6:30

- This event will include a pizza lunch, this will be included in the ticket cost.
If you do not have a partner, players can be paired up on the day of.

- Fully Painted is not a requirement but is recommended for future events. We will be using the standard missions from the Battle of Beta Garmon

- Link for the GC Proxy models Policy: https://www.thegamechamber.com/pages/proxies-3rd-party-models-3d-prints

- Longshanks will be used for the T.O please use the link below to sign-up after joining the event.
Follwo the link here:

Please contact the store or Tournament Organizer for any questions regarding the Policy.
​- Store members can use the Discount Code at check out to get their membership discount
​ on the ticket purchase now. Use MEMBERDISCOUNT promo code at check out to get your 10% off.
​ (Note Towards Refunds: No refund will be given within 48 hours of tournament date, due to prizing allocation.)

If you have any additional questions, please contact the store for more details.

1st

2nd

3rd

Wooden Spoon

Painted Prize

View Event →
Yarant III Gamble
Feb
1

Yarant III Gamble

Intro

Beta-Garmon has fallen and the traitors continue their march towards Terra. Yarant III is a key world on the path to Terra and both sides rush to ensure that they control it. Can the loyalists defend long enough for reinforcements arrive to form a new bulwark against the traitorous hordes or will Horus’s forces capture the planet before help can arrive?

Forest City Heresy is proud to present the Yarant III Gamble, a narrative 1-day event.

Format

Standard 1v1 play as set out in the Age of Darkness rules. The round breakdown is as follows:

  • Round 1 – 1v1 @ 3,000 Points, Standard.

  • Round 2 – 1v1 @ 3,000 Points, Standard.

  • Round 3 – 1v1 @ 3,000 Points, Standard.

Fee: $30 per player

List Restrictions

  • Must be compliant with Single Standard Force Organization chart. Allied detachments are allowed and follow the alliance table.

  • 1 dreadnought type per 1,000 point limit.

Schedule

  • 1PM – 1:30PM: Player arrival, announcement and player setup.

  • 1:30PM-4:00PM: Round 1

  • 4:00PM – 4:15PM: Break

  • 4:15PM – 6:45PM: Round 2

  • 6:45PM – 7:00PM: Break

  • 7:00PM – 9:30PM: Round 3

(subject to change)

Event Registration

View Event →
Sundering of Harkom Mundi
Nov
30

Sundering of Harkom Mundi

Intro

Harkom Mundi (Planet M-852f) was a relatively minor manufactorum world in the Charadon Sector of the Eastern Fringe. The planet gained strategic importance during the great crusade due to its proximity to a stable Mandeville Point, becoming a key staging ground for expeditionary forces.

Due to this, at the outbreak of the Horus Heresy both Loyalists and Traitors forces were present and tried to ensure capture of this key planet. Combat was ongoing on Harkom Mundi and the surrounding space when Erebus and the Word Bearer’s completed their ritual at Calth, creating the Ruinstorm. The Ruinstorm ripped through and shattered Harkom Mundi and caused the twin minor stars in the system to go super nova. Take control of your force as you try and flee the dying system before it is too late. Survival is key as you try to escape the Sundering of Harkom Mundi.

Forest City Heresy is proud to present the Sundering of Harkom Mundi, a free narrative attrition 1-day event.

Format

The attrition format is a decreasing point level between rounds with no allegiances being honoured (as such Allied detachments are not allowed). The round breakdown is as follows:

  • Round 1 – 1v1 @ 3,000 Points, Standard.

  • Round 2 – 1v1 @ 2,500 Points, Standard.

  • Round 3 – 1v1 @ 1,500 Points, Zone Mortalis.

Fee: Free!

List Restrictions

  • Single standard Force Organization chart.

  • No allied detachments allowed.

  • You must keep the same warlord for all 3 rounds.

  • You must keep the same rite of war for all 3 rounds.

  • 1 dreadnought type per 1,000 point limit.

  • No named characters (this includes exodus).

Schedule

  • 1PM – 1:30PM: Player arrival, announcement and player setup.

  • 1:30PM-4:00PM: Round 1

  • 4:00PM – 4:15PM: Break

  • 4:15PM – 6:45PM: Round 2

  • 6:45PM – 7:00PM: Break

  • 7:00PM – 9:30PM: Round 3

(subject to change)

Event Registration

View Event →
Terminus – Erandia’s Final Fate
Oct
26

Terminus – Erandia’s Final Fate

Intro

Erandia is in flames. The ongoing struggle has left Keved Hive ripped apart and Oxras bastion obliterated. As supplies and manpower dwindles, amongst the falling ash Loyalist and Traitor forces amass for the final push to ultimately claim Erandia once and for all.

Forest City Heresy is proud to present the finale to the Erandia narrative event series: Terminus.

Format

Terminus is a free narrative single day 1v1 3,000 event using standard Age of Darkness rules & Force Organization.

Fee: Free!

List Restrictions

  • Single standard Force Organization chart.

  • Limit of 1 dreadnought type per 1,000 points.

  • No named characters (this includes exodus).

Schedule

  • 1PM – 1:30PM: Player arrival, announcement and player setup.

  • 1:30PM-4:00PM: Round 1

  • 4:00PM – 4:15PM: Break

  • 4:15PM – 6:45PM: Round 2

  • 6:45PM – 7:00PM: Break

  • 7:00PM – 9:30PM: Round 3

(subject to change)

Event Registration

View Event →